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Legendary Dark Knight Mode (a harrowingly difficult horde mode) and Turbo Mode (which speeds up gameplay to 1.2x speed, that’s 20% faster) make their return from Devil May Cry 4: Special Edition, offering up new challenges for series veterans and gluttons for punishment alike.
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Of course, like with every Special Edition that has come before it, playable Vergil is just one of the perks. So is true for Devil May Cry 5: Special Edition, and while it’s arguable that this re-packaged and refreshed action game might be yet another $60 cash grab by the house of Mega Man, there are a few extenuating factors that might still make this edition worth picking up for a first or even second time. Following a time-honored ritual so sacred that you could set your watch by it, each DMC: SE release has been headlined by the inclusion of Vergil (twin brother, arch-rival and forever frenemy of series protagonist Dante) as a playable character. Case in point, the Devil May Cry ( DMC) franchise has practically made the Capcom re-release a generational tradition, having begat a “Special Edition” version of every mainline entry since Devil May Cry 3 (sadly, Ninja Theory’s western-developed black-haired step-child DMC: Devil May Cry isn’t considered by Capcom to be part of the family, only getting a “Definitive Edition”). From as far back as the heady, 16-bit days of Street Fighter 2, iconic Japanese videogame publisher Capcom has built itself a famed yet dubious reputation for releasing mega-hit games and then following up those releases with re-packaged versions of those same titles with only iterative changes and additions, chief among them being additional playable characters.